showing 35 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Angband | ? | 2004 | labelminimizeminimize | |
Angband | ? | 2004 | labelminimizeminimize | |
Ancient Domains Of Mystery | author | 2006 | Thomas Biskup | labelminimizeminimize |
Run, Jesus Run! | Molleindustria | 2010 | labelminimizeminimize | |
Dungeons of Dredmor | Gaslamp Games | 2011 | labelimageminimize | |
DRL | - | 2011 | Kornel Kisielewicz | labelminimizeminimize |
Receiver | Wolfire Games | 2012 | labelminimizeminimize | |
FTL: Faster Than Light | Subset Games | 2012 | Justin Ma Matthew Davis | labelminimizeminimize |
UnReal World | Enormous Elk | 2013 | labelimageminimize | |
Don't Starve | Klei Entertainment | 2013 | labelminimizeminimize | |
Teleglitch | Paradox Interactive (Test3 Projects) | 2013 | Edvin Aedma Johann Tael Mihkel Tael | labelminimizeminimize |
Steam Marines | Worthless Bums | 2013 | labelminimizeminimize | |
Bionic Dues | Arcen Games | 2013 | labelminimizeminimize | |
Not the Robots | tinyBuild (2DArray) | 2013 | labelminimizeminimize | |
TinyKeep | Digital Tribe (Phigames) | 2014 | labelminimizeminimize | |
Risk of Rain | Chucklefish (Hopoo Games) | 2014 | labelimageminimize | |
Kingdom | Raw Fury (Noio;Licorice) | 2015 | Amos 'ToyTree' Roddy (music) Amos 'ToyTree' Roddy (sound) Amos 'ToyTree' Roddy (additional animation) Gordon Van Dyke (additional design) Gordon Van Dyke (balancing) Jóhannes Sirgurðsson (quality assurance) Kelly Smith (promotional art) Marco Bancale (code) Thomas van den Berg (art) Thomas van den Berg (code) | labelminimizeminimize |
Barony | Turning Wheel | 2015 | Chris Kukla (music) Chris Kukla (sound design) Ciprian Ilies (programmer) Ciprian Ilies (additional design) Frasier Panton (writer) Julian Seeger (character art) Mathias Golinelli (texture artist) Mathias Golinelli (additional art) Ryan Hardiman (pr) Sheridan Kane Rathbun (project lead) Sheridan Kane Rathbun (programmer) Sheridan Kane Rathbun (designer) | labelminimizeminimize |
Crypt of the NecroDancer | Brace Yourself Games | 2015 | Danny Baranowsky (composer) Ryan Clark (designer) | labelminimizeminimize |
Invisible, Inc. | Klei Entertainment | 2015 | labelminimizeminimize | |
Salem | Mortal Moments (Mortal Moments;Seatribe) | 2015 | labelminimizeminimize | |
Sublevel Zero | Mastertronic (Sigtrap Games) | 2015 | labelminimizeminimize | |
Nuclear Throne | Vlambeer | 2015 | labelminimizeminimize | |
The Flame in the Flood | The Molasses Flood | 2016 | labelminimizeminimize | |
NECROPOLIS | Harebrained Schemes | 2016 | labelminimizeminimize | |
Kingdom: New Lands | Raw Fury Games (Noio;Licorice) | 2016 | Amos 'ToyTree' Roddy (music) Amos 'ToyTree' Roddy (sound) Amos 'ToyTree' Roddy (additional animation) Gordon Van Dyke (additional design) Gordon Van Dyke (balancing) Jóhannes Sirgurðsson (quality assurance) Kelly Smith (promotional art) Marco Bancale (code) Thomas van den Berg (art) Thomas van den Berg (code) | labelminimizeminimize |
Neuro Voider | Plug In Digital (Flying Oak Games) | 2016 | labelminimizeminimize | |
Rogue Wizards | Spellbind Studios | 2016 | labelminimizeminimize | |
GoNNER | Raw Fury (Art in Heart) | 2016 | labelminimizeminimize | |
Dungeon Souls | Black Shell Media (Mike Studios) | 2016 | Mike Reñevo | labelminimizeminimize |
Project Xenon Valkyrie | Diabolical Mind | 2017 | labelminimizeminimize | |
Xenon Valkyrie | Diabolical Mind | 2017 | labelminimizeminimize | |
EVERSPACE | ROCKFISH Games | 2017 | labelminimizeminimize | |
Delver | Priority Interrupt | 2018 | labelminimizeminimize | |
Chasm | Bit Kid | 2018 | labelminimizeminimize |